Tour attributions¶
This is the authoritative credits and sources register for the interactive
tour at /. The loader and pre-entry menu visibly show
© OpenStreetMap contributors, linked to the OpenStreetMap copyright page.
After the visitor enters, that credit collapses and a persistent
Credits & Sources control opens the complete register in one click, following
the OpenStreetMap Foundation's interactive-map and game/simulation guidance.
| Source | Role | License / credit |
|---|---|---|
| OpenStreetMap: Town East Tower (way 482942943) and the committed Town East Tower and South Mesquite Creek extracts, fetched 2026-08-13 | Runtime geographic anchor and generated surroundings in tour/world.json: roads, sidewalks, bridges, land use, buildings, creek, and woods |
Contains information from OpenStreetMap, which is made available under the Open Database License (ODbL); https://www.openstreetmap.org/copyright |
Fabien Sanglard, Game Engine Black Book: Doom, src/drawings/id-software-office-mesquite.svg |
Historical floor-plan evidence consulted for the reconstruction; source labels and furniture marks are not runtime assets | Credit Fabien Sanglard; https://github.com/fabiensanglard/gebbdoom |
| Dan Linton / John Romero, A Visit to id Software, recorded November 1993 and uploaded 2009 | Primary visual research evidence for the office layout, finishes, equipment, and furnishings; the footage and stills are not runtime assets | Recorded by Dan Linton; published by John Romero; https://vimeo.com/4022128 |
| Robert “Bobby” Prince, selected Doom and Doom II level themes | Harmonic and orchestration research for short, transposed cells and transformed texture profiles in the original procedural ambience; no game audio, MIDI, melody, or source rhythmic sequence is included | Music by Robert Prince; track placement: https://doomwiki.org/wiki/Doom_music and https://doomwiki.org/wiki/Doom_II_music; research references: https://www.vgmpf.com/Wiki/index.php?title=At_Doom%27s_Gate, https://www.vgmpf.com/Wiki/index.php?title=Sign_of_Evil, https://www.vgmpf.com/Wiki/index.php?title=The_Demons_From_Adrian%27s_Pen, https://www.vgmpf.com/Wiki/index.php?title=Running_From_Evil, https://www.vgmpf.com/Wiki/index.php?title=Waiting_For_Romero_to_Play, https://www.vgmpf.com/Wiki/index.php?title=In_the_Dark; additional level references: https://doomwiki.org/wiki/E3M3:Pandemonium(Doom), https://doomwiki.org/wiki/MAP09:The_Pit(Doom_II) |
MiniMax image-01, generated 2026-08-23 |
Built-in concept portrait for the fictional Donna Jackson character; 512 × 512, one image, prompt optimizer disabled; manually reviewed and hash-pinned | Generated through the MiniMax international Image Generation API; generation record and SHA-256 are in docs/design/donna-jackson.md; https://platform.minimax.io/docs/guides/image-generation |
Notes¶
tour/world.jsonrepeats the OSM source, copyright, and license metadata.- OSMF attribution guidance permits startup/menu attribution to collapse after explicit interaction when the license remains easy to find; see https://osmfoundation.org/wiki/Licence/Attribution_Guidelines.
- Office textures, traffic geometry, and the optional ambient soundtrack are original procedural work. The current tour ships no third-party furniture, imported 3D model, or audio assets. Its one curated model-generated portrait is recorded above and in the Donna Jackson character documentation.
- The score rotates short, transposed harmonic shells and newly authored texture profiles associated with several level themes. Its melody, exact rhythms, pacing, synthesis, and complete form are original; it contains no sampled game audio or imported MIDI.
docs/tour/research.mdrecords the complete evidence history, including sources that informed research but do not feed the current runtime.